How Settlement Policies Work in Ashes of Creation
Understanding Settlement Policies in Ashes of Creation
In Ashes of Creation, settlement policies are a key aspect of leadership and governance. For new players or even experienced ones stepping into a mayoral role, it can be confusing to understand how policies are chosen, enacted, and what impact they have. This guide breaks down settlement policies in practical terms, focusing on how most players interact with them and what to expect.
What Are Settlement Policies?
Settlement policies are essentially rules or laws that a node (settlement) can implement. They are proposed by the mayor and then voted on by the citizens. Policies can affect a wide range of functions within a settlement, from taxes and building bonuses to trade agreements with other nodes or even declaring settlement wars.
Most policies fall into three main categories:
- Economic Policies: These influence taxes, fees, or trade efficiency.
- Infrastructure Policies: These affect building performance, construction speed, or visual enhancements of the node.
- Diplomatic or Military Policies: These govern relationships with other nodes, reputation, or conflict interactions.
The goal of policies is to allow the mayor and citizens to strategically shape the development of the settlement according to their needs.
How Policies Are Chosen and Voted On
In general, mayors propose policies that citizens then vote on. The voting period is usually short, typically 24 hours or less. A policy only passes if the majority of voters approve it.
However, mayors are not completely bound by votes. They have mandates, which are special powers that allow them to bypass the usual voting process. Emergency actions may also be available under certain conditions, such as reducing voting thresholds or shortening voting periods, giving the mayor more flexibility to act quickly in urgent situations.
Policies are not unlimited. Each settlement has a fixed number of policy slots, and some policies may occupy more than one slot. This system is often compared to a card game: each policy is like a card that the mayor places into a slot, after which it is submitted for citizen voting.
What Unlocks Policies?
Not all policies are available from the start. Some are unlocked based on the settlement’s happiness levels and other in-game achievements. Happiness is influenced by factors such as:
- The number of citizens in the settlement.
- Citizens leaving or being dissatisfied.
- Houses being foreclosed or abandoned.
- Completion of story arcs, world bosses being defeated nearby, and new buildings being constructed.
In practice, this means that active participation in world events and careful management of your settlement directly affects which policies you can propose. Being attentive to citizen happiness is crucial if you want access to the most powerful or strategic policies.
Effects of Policies
Once deployed, policies provide tangible benefits. These can include:
- Citizens’ benefits: Better services, lower taxes, or buffs to specific buildings.
- Settlement-wide effects: Boosts to construction speed, visual enhancements, or trade efficiency.
- Zonal influence: Certain policies can affect the settlement’s zone of influence, vassal settlements, or even parent nodes.
- Mayor-specific perks: Some policies can grant advantages to the mayor directly, making leadership more impactful.
Interestingly, being a vassal node can unlock additional policies that wouldn’t otherwise be available. Parent or sovereign nodes may also unlock extra policy slots through their achievements or reliquary systems.
Strategic Considerations
Most players who take on mayoral roles approach policies strategically. Because policies can have a wide-reaching impact, it’s important to consider:
- The timing of proposals: Launching a policy at the right moment can maximize its benefits, especially if it coincides with world events or economic cycles.
- Citizen support: Policies need majority approval unless mandates or emergency actions are used, so mayors often try to predict what citizens will vote for.
- Long-term goals: Some policies are more about immediate gains, while others set the foundation for future growth, like unlocking new trade routes or constructing rare buildings.
In short, successful mayors balance short-term needs with long-term strategies, using policies as tools to guide the settlement’s development.
Common Player Practices
From what experienced players observe, here’s how policies usually play out in practice:
- Mayors frequently use mandates for critical policies that are urgent or unpopular.
- Citizens vote strategically, often considering immediate economic benefits over long-term planning.
- Emergency actions are rare but can dramatically shift the settlement’s trajectory.
- Being part of a larger node hierarchy (like vassal to a parent node) opens up additional strategic options, which many players leverage to gain access to powerful policies.
For players looking to gain in-game advantages, some even turn to trusted U4N shop for Ashes of Creation gold to support their node’s development, although this is optional and not necessary for normal gameplay.
Settlement policies are a core aspect of leadership in Ashes of Creation. Understanding how they are proposed, voted on, and what effects they have is essential for anyone wanting to be an effective mayor. By paying attention to citizen happiness, strategic timing, and the use of mandates or emergency actions, players can shape their settlements to maximize both immediate and long-term benefits.
In practice, policies are more than just rules—they’re tools for shaping the settlement’s economy, infrastructure, and diplomacy. Experienced players often focus on a balance between citizen approval and strategic deployment, making policies one of the most dynamic and interactive features of the game.
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